This fusion causes the targetâs cells to overheat and rapidly degenerate. Not all weapons and ammunition have all the entries listed here. The descriptions are organized primarily by weapon category (cryo, flame, laser, plasma, projectile, shock, sonic, and uncategorized). Catching the weapon when it comes back takes no action. Regardless of how many targets you can hit with a single attack from your weapon, only a single target of your choice is affected by the entangle condition. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. This attack has a maximum range of 30 feet and deals half the weaponâs normal damage. Half the weaponâs damage type is replaced with electricity damage. The Warhammer is a specialized version of a magnetar gun, fused with elemental magic to give it the Trailblazer Fusion.. With the deafening fusion, a weapon releases a blast of low-frequency sonic energy on impact. A weapon with the ominous fusion trails a shadowy haze behind it and moans a menacing dirge in battle. You can add this fusion only to a weapon that does not already deal fire damage. You can activate or deactivate the corrosive fusion as a swift action. weapon increases the value of the limited fire value by half (rounded down). Weapon fusions are magic unless stated otherwise. I would say it is worth it, yes. Scoring a critical hit with a weapon with the disentanglement fusion alters the target at a subatomic level, causing debilitating and horrific mutations. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to … Which is a shame, because there is some amazing content in there otherwise. Besides acting as a powerful Drift beacon, the Starstone also powers Absalom … With the success of Starfinder we will see a lot of other publishers dipping toes into both support of the Starfinder game, as well as their own new games. Starfinder Armory. Only weapons that deal piercing or slashing damage can benefit from this fusion. The fusion causes a weapon to become etched with glowing circuitry and ringed with faint blue-black flames. Weapon Fusion Descriptions. Damage from the weapon bypasses DR/chaotic and ignores the energy resistance of lawful dragons and lawful outsiders. Any attacks with the weapon are chaotic-aligned. A target affected by the intimidation critical hit effect is shaken for 1d4 rounds (Fortitude save negates). The weapon gains the arc critical hit effect. You can add this fusion only to a weapon that does not already deal cold damage. The weapon gains the knockdown critical hit effect. If you have any suggestions I would love to hear from you at [email protected]. This fusion never causes a weapon that normally target KAC to target EAC. For example, a limited fire 5 weapon would become limited fire 7. Half the weaponâs damage type is replaced with cold damage. My character, Quig, had … A hybridized weapon still consumes ammunition and battery charges normally. A weapon with the hybridized fusion replaces much of its technological functions with magic counterparts. Damage from the weapon overcomes DR/evil and ignores the energy resistance of good dragons and good outsiders. Regardless of how many targets you can hit with a single attack from your weapon, only a single target of your choice is exposed to the drug, medicinal, or poison when you use the injection property in an attack. Scoring a critical hit with a weapon with the rel-entrapment fusion forces the target to attempt a Will save; on a failure, the creature is forced into rel-state, temporarily ceasing to exist. Any weapon more powerful than the type listed in the note also negates the ability. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weaponâs normal critical hit effect or the dispelling effect. Any attacks with the weapon are lawful-aligned. table weapon fusions. This fusion infuses the disruption of kishalee weapons into the weaponâs output. The Star Log.EM series—Starfinder for tomorrow! See Biomes for more information on environments that impose attack penalties, and see Underwater Combat for rules on attacking submerged targets. In addition, an incorporeal creature (though not an ethereal one) can pick up, move, or wield a ghost killer weapon. Successful attacks with a weapon with the. Scoring a critical hit with a weapon with the, Popular among the Xun of the Golden League, a. The unholy fusion imbues a weapon with divine energy from an evil deity. With this fusion, a weaponâs energy damage can slow down the rate of subatomic movement in the target. The Longbow is a plasma Sniper rifle. A weapon with the entangling fusion gains the entangle weapon special property. With the burst fusion, a weaponâs energy damage can form a small explosion that spills onto a second target. A returning weapon flies through the air back to you after you make a thrown ranged attack with it. Damage from the weapon bypasses DR/lawful and ignores the energy resistance of chaotic dragons and chaotic outsiders. Starfinder hopes to do for space opera what D&D has done for fantasy. You can apply the devastating fusion only to a weapon with two or more critical hit effects. You also gain a bonus to your KAC against combat maneuvers to disarm the weapon equal to one-fifth the weaponâs level (minimum +1). Half the weaponâs damage type is replaced with sonic damage. Additionally, ranged attack rolls with the weapon donât take a penalty due to the effects of storms, strong and severe winds, or windstorms. Half the weaponâs damage type is replaced with acid damage. It cannot use any form of movement, including teleportation effects, to change its position. 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